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Evaluation

Evaluation: Successes: In my eyes i think my artefact was a great success. I managed to include every feature i tended but one. If it was to be used by my target audience, I believe they would thoroughly enjoy using the application concept.  Each card was scannable allowing and came up with the correct information for the players. All the hyperlinks worked taking the users to the correct social media page, website and YouTube Clips. Also, the firework feature came off as intended despite having great difficulty to execute it.  I was also very disciplined in the way conducted myself on this module. I Completed the blogs close to when we were taught it in order to retain what was taught and make it the best I can. Also, I made sure I booked the camera equipment days in advance so it would be available for me to use. Furthermore, I had a a good schedule in terms of not overloading too much work with little time left. I assigned myself a week in which I set myself targets to meet. This bei

The Process

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  The  Process: Blippar AR app process To start with I had to locate some Match Attax. I went into numerous local corner shops, like I did when I was younger, but they failed to sell them. I did find some online, but they were costly and I only needed on packet rather than several packets. I eventually found them in WHSmith and bought them for £1. In that packet the 7 players I got were  Péter Gulács i,  Clément Lenglet, Jeremie Frimpong, Serge Gnabry, Bruno Fernandes, Karim Benzema and Artem Dzyuba.  For my first day, of creating my AR interactable Match Attax idea, I spent gathering information on the players I got. I assembled the relevant information and added it to the Blippar text tool. This altered from my original idea a little by using the information: name, position, club, birthday and age, stats, nationality and shirt number. I did this for each individual player and placed them in the same position's layout in each different project. This was to have a consistent format

Final Production

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 Final Production: Video: Match Attax Cards:

Final Production Proposal

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Final Production Proposal : After all the sessions we have done and weighing up my options, I have decided to go down the route of Augmented Reality (AR). I really enjoyed the session and experimenting with it. I feel very confident using the Blippar app and it would be beneficial for my concept. The idea I have decided to go for is an AR concept for Match Attax cards. Match Attax cards are football collecting cards of football players. The aim is to complete the collection of all the football players in the league.  My Twist on it is to use AR. You would scan the cards using the Blippar app and it comes up with more information about that specific player. I was thinking of attaching the players position, their club, age, nationality, how many appearances they have, how many goals they have, achievements, attaching their Instagram account they have and their Wikipedia page for even more information.  Regarding the Instagram and Wikipedia page, the plan is to have it set up that box as

Social Media Stories, Deep Fakes and Memes:

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Social Media Stories, Deep Fakes and Memes: Social Media Stories: Social Media plays a big part of everybody's daily life, especially the younger generation as we are the most active audience. Caring about how many 'likes' and how many followers  your post gets determine your individual character to society.    ln 2013, 'stories' were first introduced to social media on the Snapchat platform. They were designed for the purpose of personal use for all your contacts to see a photo/video for 24 hours only and then it would disappear. This was further developed in 2015 with a 'Discover section' for stories in the app. This allowed Media companies such as BuzzFeed, Sky Sports, Daily Mail and many more place content in a stories way. For example, Sky Sports would post sports news on theirs as well as highlight clips of sporting events for its audience. In between each individual story as you would swipe, there would be an occasional advert. This made Snapchat a hu

Spatial Montage and Split Screen

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Spatial Montage and Split Screen: Spatial montage is the use of one screen to contrast another screen. It consists of more than one single image in different shapes and sizes on the screen at the same time for an intended effect desired by the film maker.  Spatial Montage in film dates back to the early 20th century. However, it has been used further back in history in depiction of art and paintings. They were known as triptychs. Triptychs are panelled paintings, divided into three sections. It was used in Christian Europe in the middle ages to portray a religious story.  Triptych inspired film makers to use this technique, but with moving images rather than the still painting images. The most famous use of the split screen/spatial montage technique is from the film - Pillow Talk. In this scene we see a man and a woman having a conversation on the telephone in the bath. However, it creates some contrast in the frame as they're in two different locations. The use of this split scree